Community Reaction & Critique—What Players Are Saying
Any Cheap Dune Awakening Solari major DLC brings expectations, hype, and scrutiny. Lost Harvest is no different. Here’s how the community has responded: what’s praised, what’s criticized, and what Funcom is doing in response.
Initial Excitement & Praise
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The lore additions and standalone storyline have drawn praise. Players who enjoy the mysteries of Arrakis—political intrigue, ancient secrets, harsh environments—are happy to see a plot that doesn’t just rehash existing themes but pushes forward.
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The new locations (Imperial Testing Stations) have been welcomed, especially by explorers who felt the base game could use more unique landmarks and dangerous excursions.
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Cosmetic options are a draw. Many like having more skins, base decorations, and the ability to make their bases look more tailored. People who enjoy building, role‑playing, or fashion mods see value here.
Frustrations & Disappointments
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Building set size controversy: The Dune Man building set, which many presumed would be a large suite of new building options, turned out to consist of only four new pieces. Players were quick to express disappointment, saying they felt misled by marketing.
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“Goofy” cosmetic direction: Some skins have drawn criticism for feeling tonally inconsistent with the established look of Arrakis. A flaming dragon‑headed speeder, for example, was cited by players as crossing into gaudy territory. The concern: do these stretches of style compromise immersion or the aesthetic integrity of the world?
Funcom’s Response
When backlash emerged, Funcom didn’t stay quiet. Key things they've done:
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Issued apologies acknowledging that communication around the Dune Man building set was not “clear enough,” and that expectations had diverged from what was actually delivered.
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Promised to add more building pieces (around 15) to expand the Dune Man building set, delivering them to all owners of Lost Harvest by late September or early October.
This kind of responsiveness tends to win goodwill, if executed well.
Balance Between Paid vs Free Content
Some players feel ambiguity in what paid content “should” mean in live service / survival‑MMO games. They appreciate that Lost Harvest has a paid tag but seems to limit pay‑to‑win concerns. The new vehicle, cosmetics, everything is mostly aesthetic, with no serious gameplay power advantage. Still, the line between “asking for fair value” and “just skins” is a point of tension.
The free Chapter 2 update helps here, providing non‑paying players with meaningful story progression, customization, and world content. That may help alleviate concerns of rip‑offs or feeling left behind.
How Reviews Are Shaping Up
The Steam reviews for Lost Harvest are “Mostly Negative”. Only about 25% of user reviews are positive. This reflects not just the critique of content, but disappointment over expectations vs delivery. Some players expected more substantial building options or larger narrative scope.
But the negative reception seems mostly tied to perceived over‑promise rather than outright disgust with what is in the DLC. Players generally seem to appreciate the lore, setting, and the free update. The tension is around “value for price.”
Looking Ahead: Community Desires
From discussion boards, Reddit threads, etc., here’s what the community seems to want from future DLCs and updates:
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More building pieces / larger building sets so bases can truly look different across factions or players.
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Skins that feel more grounded; cosmetic variety without breaking the tone of Dune.
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More expansive stories that tie into the main plot, not just standalone but interwoven to affect base game settings.
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Possibly new biomes, environmental hazards, or survival mechanics—things that make the world feel bigger, harsher, more alive.
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Continued communication, transparency about what paid content involves, what’s free, what’s Dune Awakening Solari for Sale coming.
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