Community Reaction, Expectations & What’s Next

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Every major patch for a live game brings excitement, but also scrutiny. Chapter 2 is no exception. In this post I look at how the community has responded, what expectations have been met vs. missed, and what this suggests for the next phases of Dune Awakening Items.


What Players Seem Happy With

From forum posts, social media, and reviews:

  • The customization options (tattoos, hair, being able to rename things, recustomiser rooms) were widely praised. Players often say these make them more invested in their character.

  • Removal of annoying travel or exploration frustrations: the quicksand between sectors, more stable behaviour of sandworms (less random deadly breaches), better transition across map sectors. These were very visible and often‑complained‑about issues. 

  • Vehicles and base management improvements. Many players say that being able to rename, store more gear, see lock‑on warnings, etc., feel like overdue fixes.

  • Story content: fans who want more lore and narrative have been pleased by the introduction of The Great Convention and new NPCs and codex entries.


What Critics Still Cite as Problematic / Underwhelming

Even with Chapter 2, not all complaints are resolved:

  • Some still feel the Lost Harvest DLC’s building set is underpowered / under‑delivered. There was backlash that it only introduced four new building pieces, which many felt was less than expected. 

  • Endgame depth: some players want more content beyond the new journey and cosmetics — more varied high‑level contracts, faction warfare dynamics, guild systems, meaningful PvP rewards, etc.

  • Balance concerns: faster NPC accuracy may make stealth or cautious play styles harder; players who liked slower builds might find confrontations more punishing.

  • UI oddities or glitches still popping up (though many have been addressed, many probably remain).


What’s Next: Where to Watch

Given Chapter 2’s releases and the community reaction, here are things to keep an eye on:

  1. Post‑patch stability and bug‑fixing — with such a large set of changes, there’ll likely be minor issues. How quickly Funcom responds will go a long way in sustaining goodwill.

  2. Endgame content and PvP / Faction systems — these are frequently requested. If next patches extend contracts, meaningful rewards, or deeper faction conflict, that’ll satisfy many players.

  3. More customization & personalization — the current patch expanded appearance work, base names, etc. Next up might be deeper body customization, interiors, more emotes, etc.

  4. DLC follow‑through — how Lost Harvest is supported: building sets, cosmetics vs gameplay items, whether the “exclusive” nature of some items causes friction.

  5. Community feedback & developer transparency — Chapter 2 shows that Funcom is Buy Dune Awakening Items reading feedback and making changes. Continuing that, with visible patch schedules, test servers, etc., will build trust.
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