From Commando to Close Shave – The Evolution of Momentum Perks in Call of Duty
bo6 bot lobby has a long and storied history when it comes to perks that reward aggressive or high-risk gameplay. While Black Ops 6’s Close Shave perk is the latest in that lineage, it’s far from the first to empower momentum-based playstyles. In this blog, we’ll explore the evolution of these perks—how they’ve influenced multiplayer gameplay from the early days of Modern Warfare to today’s more complex tactical meta.
The Early Days – Raw Aggression (CoD 4: Modern Warfare)
In the original Call of Duty 4: Modern Warfare, perks like:
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Extreme Conditioning (longer sprint)
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Steady Aim (improved hip-fire)
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Martyrdom (drop a live grenade on death)
...laid the foundation for playstyles that relied on close engagement and chaos. These perks didn’t offer buffs for getting kills but were about constant forward motion, forcing enemies into unpredictable encounters.
While not quite the same as Close Shave’s reactive nature, they began the trend of building perks around movement and proximity.
Modern Warfare 2 (2009) – The First Real Momentum Engine
MW2 introduced some of the most infamous perks in the franchise’s history:
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Commando Pro: Increased melee range + no fall damage
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Marathon Pro: Unlimited sprint
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Lightweight Pro: Faster movement and aim after sprinting
Stacking these together created the infamous “knife runner” or “commando lunge” build, where players would sprint nonstop across the map and one-hit melee everyone in sight. It wasn’t a buff-on-kill, but it rewarded proximity and aggression, much like Close Shave.
This was also when the idea of “momentum builds” really became a thing—builds that got stronger the more chaos you caused.
Black Ops Era – Controlled Burst Aggression
In Black Ops 1 and 2, Treyarch started refining how they approached these types of perks. Rather than giving unconditional power, they introduced perks that activated conditionally:
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Lightweight & Dexterity (quicker movement and climbing)
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Tactical Mask & Flak Jacket (resistances that allowed you to stay aggressive)
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Scavenger: Gave you more ammo and grenades after a kill
These perks kept you in the fight, and that’s the spiritual predecessor to Close Shave. It’s not about raw power—it’s about staying in motion and maintaining tempo.
Advanced Warfare & Black Ops 3 – Mobility + Boosts
The introduction of exo-suits and wall-running radically changed the dynamic. With mechanics like boost sliding and thruster jumps, the perks had to evolve:
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Gung-Ho: Shoot while sprinting
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Overclock: Faster ability recharge (used to chain momentum-based powers)
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Hard Wired: Immunity from radar disruptors
Here, the kill chain wasn’t about a perk activating—it was about having the movement tools to create and control your own pace. Close Shave borrows from this idea but brings it back to boots-on-the-ground gameplay.
Modern Warfare 2019 & Warzone – Utility and Tactical Reset
As the franchise returned to realism, perks like:
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Quick Fix: Health regen after a kill
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Double Time: Doubled sprint duration
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Amped: Faster weapon swap
...emerged to give players a “reset window” after combat. These perks paved the way for the kind of post-kill buffs that define Close Shave.
Quick Fix, in particular, is a clear ancestor. It healed you after a kill, allowing you to re-engage quickly—almost identical in function to Close Shave’s mini-health burst.
Black Ops Cold War & Vanguard – Hybrid Playstyles
The recent Black Ops and Vanguard titles saw perks focusing more on versatility than pure aggression. However:
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Ninja, Ghost, and Tracker gave stealth-based mobility
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Forward Intel rewarded awareness and map control
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Momentum-based perks were niche, often overshadowed by defensive utility
That created space for Close Shave’s introduction in Black Ops 6. It fills a void that’s been absent for a while: a perk that rewards high-skill aggression, rather than passive stat boosts.
What Makes Close Shave Unique
While many historical perks rewarded movement or kill volume, Close Shave rewards precision under pressure. Here’s how it evolves the idea:
Feature | Past Perks | Close Shave |
---|---|---|
Movement Boost | Unconditional (e.g., Lightweight) | Conditional (must secure kill) |
Buff Activation | Passive | Skill-based trigger |
Kill Chaining | Encouraged by ammo/healing | Directly incentivized with a combat buff |
Risk Factor | Low (always active) | High (must win close fight) |
This makes Close Shave the most high-stakes “momentum perk” in the franchise to date.
What’s Next?
With Close Shave setting a precedent in Black Ops 6, it’s not hard to imagine future perks expanding on the concept:
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Stackable kill-based buffs?
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Cooldown-based momentum perks?
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Perks that activate only in clutch situations (e.g., 1v2 or lower health)?
Treyarch could be paving the way for more conditional, performance-based perks, making every engagement more dynamic and personal.
Conclusion: A Legacy of Movement and Momentum
From the reckless rushers of MW2’s Commando Pro to the skillful tacticians using Close Shave in bo6 bot lobbies, the concept of momentum has always played a crucial role in Call of Duty’s perk design. What sets Close Shave apart is how it rewards close-call survival, blending adrenaline-fueled action with skillful decision-making.
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