u4gm How to Find and Solve Ancient Fort Puzzle in ARC Raiders Guide

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In ARC Raiders, the main loop sounds pretty straightforward, but anyone who’s actually played knows it can turn chaotic fast. You’re out there trying to snag the really good gear, and most of the stuff lying on the ground isn’t worth the space in your backpack. If you want that high-tier kit—the stuff that makes it feel worth extracting—you’ve got to put in the effort. That usually means cracking open locked areas with keys or, more often, dealing with puzzles while someone’s aiming at you. If you’re heading into The Blue Gate map, you’ve hit the jackpot, because it’s loaded with environmental challenges. I’ve pulled more valuable ARC Raiders BluePrint from these spots than anywhere else, so knowing where to head first makes a huge difference.

Down in the southeast corner is the Ancient Fort. It’s an old, busted-up ruin with a medium loot rating. The challenge here is all about fuses—three of them, and they’re scattered randomly around both the outside and inside of the fort. You’ve got maybe ten or eleven potential spots they can spawn, so you’re moving around a lot and totally exposed while you search. Once you’ve grabbed all three and slotted them into the boxes, the cellar unlocks. I’ve found that cellar consistently pays out epic weapons and solid blueprints, so don’t skip it even if it’s a bit of a grind to complete.

On the west side you’ll come across the Raider’s Refuge. Same kind of idea as the Fort but here, you’re hunting for four switches instead of fuses. The devs were sneaky with these—hidden in corners, tucked behind crates, blends into the background. You’ve got to comb through every inch to spot them. Flip all four and another cellar opens, and just like the Fort, the loot pool here includes those sought-after blueprints. If you’re farming gear, this place needs to be in your rotation.

Up in the central north sits the Reinforced Reception. No official loot rating listed, and yet it’s easily one of the busiest spots you’ll step into on The Blue Gate. Raiders are constantly moving through, which means it’s high risk every time you drop in. Personally, I never push into Reception without a plan. For me, smoke grenades are non-negotiable—when things go bad, and trust me they will, you can pop smoke to break line of sight and make a clean getaway. Staying alive is always the win, because even if you don’t bag crazy loot, you can still hang onto your cheap ARC Raiders BluePrint without risking it all.

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