U4GM ARC Raiders guide how I turned constant wipes into stupid profit
I have spent around three hundred and forty hours in ARC Raiders at this point, and I am not proud of how the first chunk of that went because I kept feeding gear, chasing trash loot and ignoring how the physics really work while other people were already stacking millions in ARC Raiders Coins cheap, but once I stopped treating it like a basic shooter and started thinking about movement tech, economy loops and how the bots actually behave, the whole game opened up and raids started to feel a lot less like a coin sink and a lot more like a farm.
Movement That Keeps You Alive
The big skill check is movement, not gun skill, and you notice it fast when newer players just hold sprint, roll on cooldown and then wonder why their stamina bar is empty and every patrol laser‑locks them, so the first thing you want to learn is the slide‑roll chain where you jump, hit crouch while you are still in the air to queue a slide, then at the last moment tap dive to roll as you hit the ground, which sounds awkward on paper but once it clicks you keep most of your momentum and, more importantly, you shrug off fall damage that would usually knock you or straight up kill you off the taller spots on the map; I have walked away from drops off the Dam towers with full health doing this, and pairing that with healing on the move by holding interact while sprinting to pop stims or chew food means you never stand still like a target just because your HP bar dipped into the red.
Routes For Real Profit
If you keep going broke, it is usually not because of bad aim but because you keep tunnelling on the Dam's main Power Gen vault like everyone else, which is loud, crowded and tends to end in a messy third party, so instead you want a simple, repeatable route that chains secondary vaults: spawning on the east side, crack the primary vault fast if it is quiet, then rotate straight to the west highway overpass and clear the server rack secondary vault there, and as long as you do not waste time fighting every squad you see, those two alone can spit out two hundred to five hundred thousand profit per run once you factor in salvaging; if you are trying to dodge PvP completely, the heater in the Buried City parking garage almost always feels empty and still drops decent loot, and during the Cold Snap season those snow piles outside the main paths were absurdly good for blueprints, so it is worth building a mental list of these low‑traffic money spots instead of following the crowd.
Fighting ARC And Other Players
Combat gets a lot easier once you stop mag‑dumping centre mass and start aiming at the yellow weak spots on the ARC machines, because a Stitcher mag pushed into the eye vents of a Hulk will delete it way faster than spraying the armour, and any time you see fireballs coming in you want to slide under them with that same movement tech rather than panic dodge‑rolling, since the roll still leaves you tall enough to get clipped; against players, you should treat every "friendly" wave or chat spam as pure bait, and it is usually better to pre‑fire common angles, throw decoys to fish for shots and assume someone is waiting on your extraction than to trust a random squad, because surviving long enough to drag your loot out does more for your stash than winning a single flashy fight that leaves you empty‑handed.
Workshop, Crafting And External Help
The workshop is where most people quietly bleed their money because they craft every shiny thing they unlock instead of tracking which recipes actually fit their build and what alloys they are short on, so it is smarter to farm server racks and specific chests for those materials, buy power rods in bulk when prices are good, then salvage anything pink or higher that you are not actively using to keep the loop going; if you hit a brutal dry streak or just do not have the time to grind out every single upgrade, some players top up by grabbing key items or currency from u4gm so they can jump straight back into testing builds and running double‑vault routes without spending another dozen raids stuck in low‑tier gear.